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Metal Craft

back to: Tradeskills


Mining

To mine, one must have a Miners Pickaxe equipped. Once equipped, all that needs to be done is to find a Minaeble Rock and double click it. After the appropriate amount of damage is done to the rock, you will chip off a nugget. There is a small chance that the player will receive a second nugget while mining. There is also a very small chance that the player will find a mystery mineral. These minerals need to be washed at the Mineral Bath to discover their type. Miners Pickaxes will wear out from time to time and the Mineable Rocks will also “dry up” (disappear). The Mineable Rocks can be set to respawn after a configurable amount of time.

More on Mining...

all minable rocks have 5/- damage reduction
all ore nuggets weigh 5.5 lbs EXCEPT for Adamantium, which weighs 10.5

Copper: 21 hp. Found in Dilinar upper mines
Tin: 21 hp. Found in Dilinar Upper mines
Iron: 26 hp. Found in Dilinar Lower Mines
Platinum: 31 hp. Found in Forgotten Mines
Gold: 36 hp. Found in Dilinar Lower Mines and Forgotten Mines
Adamantium: 41 hp. Found in Dilinar Lower Mines
Cobalt: 46 hp. Found Dilinar Lower Mines
Silver: 51 hp. Found in Dilinar Lower Mines and Forgotten Mines
Titanium: 56 hp. Found in Forgotten Mines
Mithril: 61 hp. Found in Forgotten Mines

Smelting

To Smelt, one must locate a forge. Ore nuggets can be smelted into ingots by placing them in the forge. If successful, an ingot will be placed in the player’s inventory. If unsuccessful, the nugget will be destroyed. The more difficult metals require more nuggets per ingot. Dexterity (75%) and Strength (25%) are key abilities for Smelting.

Note: The forge can be use to make bronze ingots too. Bronze ingots are made by combining copper ingots and tin ingots.

Smelting, all compared to copper
Copper -0%(1 nugget=1ingot)
Tin -0%(1 tin nugget= 1 tin ingot)
Bronze -10%(1 copper nugget+1 tin nugget=1 bronze ingot)
Iron -20%(1 iron nugget=1 iron ingot)
Gold -40%(2 gold nuggets= 1 gold ingot)
Platinum -40%(2 platinum nuggets=1 platinum ingot)
Admantium -50%(2 admantium nuggets= 1 admantium ingot)
Cobalt -70%(2 cobalt nuggets= 1 cobalt ingot)
Silver -80%(3 silver nuggets =1 silver ingot)
Titanium -90%(3 titanium nuggets= 1 tuitanium ingot)
Mithril -100%(3 mithril nuggets= 1 mithril ingot)

Tips and Hints: Work with copper untill iron is around 40% then start worknig with iron. When Iron is around 90% cobalt will be at 40% so start working with cobalt and finish of with some mithril.

Weapon Crafting

Crafting weapons is a very detailed process that requires items produced by Wood Crafting, Mining, Smelting and Tinkering. The base items that all weapons require are ingots and a casing mold (these come in small, medium and large sizes). Some weapons also require wood shafts. The player must have a Smiths Hammer equipped in order to use the Weapon Crafting Anvil. To create a weapon, place the required recipe items into the anvil’s inventory. If successful, the selected weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed, however some amount of “mangled” metal may be returned to you. Weapons and mangled metals can be recycled at the Ingot Recycler to obtain a portion of the recipe’s base ingot back. Strength (70%) and Dexterity (30%) are key abilities for Weapon Crafting.

There are also two additional things a weapon crafter can create. These are Silver Coated Weapons that do increased damage against undead foes and Titanium Tipped weapons, which do +2 damage. Silver coated weapons are made by coating a bronze weapon with silver using the Silver Coating Brazier. Enchanted silver ingots, holy water and the bronze weapon are placed in the device. If successful, a silver coated weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and some amount of mangled bronze may be placed in the player’s inventory. Titanium tipped weapons are made by coating an iron weapon with titanium using the Titanium Tipping Brazier. Enchanted titanium ingots, essence of power and the iron weapon are placed in the device. If successful, a titanium tipped weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and mangled iron may be placed in the player’s inventory.

Weaponcrafting difficulties
All compared to bullets

Ammo

bullets -0% (1 ingot + small casting mold) 1

Axes

handaxe -10% ( 3 ingots + small casting mold + shaft) 2
battleaxe -20% (5 ingots + medium mold +shaft) 3
Dwarven Waraxe -30% (6 ingots + medium mold +shaft) 4
Greataxe-30% ( 6 ingots + large mold +shaft) 4

Bladed

dagger -0% (2 ingots + small mold) 2
scimitar -10% (4 ingots + medium mold) 2
shortsword -20% (4 ingots + medium mold) 3
rapier -20% (5 ingots + large mold) 3
longsword -30% (6 ingots + large mold) 4
bastard sword -30% (6 ingots + large mold) 4
greatsword -30% (6 ingots + large mold) 4

Blunts

lighth hammer -0% ( 3 ingots + small casting mold + shaft) 2
light flail -10% ( 3 ingots + small casting mold + shaft) 2
mace -10% ( 4 ingots + medium casting mold + shaft) 2
morning star -10% ( 4 ingots + medium casting mold + shaft) 2
warhammer -20% ( 5 ingots + medium casting mold + shaft) 3
havy flail-20% ( 5 ingots + large casting mold + shaft) 4

Exotic

kukri -0% ( 2 ingots + small casting mold) 2
Sickle -0% ( 2 ingots + small casting mold + shaft) 2
Kama -10% ( 3 ingots + small casting mold + shaft) 2
Katana-20% ( 5 ingots + large casting mold) 3

Double weapons

dire mace- -30% ( 6 ingots + large mold +shaft) 4
double axe -30% ( 6 ingots + large mold +shaft) 4
double sword -30% ( 6 ingots + large mold +shaft) 4

Polearms

spear -0% ( 2 ingots + small mold +shaft) 2
Scythe -10% ( 3 ingots + small mold +shaft) 2
hallbred -20% ( 4 ingots + medium mold +shaft) 2

Throwing

dart -0% ( 1 ingots + small mold +raven's feather) 1
throwing axe -0% ( 2 ingots + small mold + shaft) 1
throwing star -0% ( 1 ingots + small mold) 2

Materials:

add this value to the items value to workout the final percentage compared to copper bullets.
Copper -0% (where shaft is mentioned use a shaft of hickory) {-40% of weight}
Bronze -20% (where shaft is listed use shaft of oak) { +1 dex}
iron-60% (where shaft is listed use shaft of mahogany) { +1 enhancement}
silver coated -100% ( bronze weapon + holy water + x enchanted ingots of silver) {???}
Titanium tipped -120% (iron weapon + essence of protection + x ingots of enchanted titanium) {+2 enhancement}

eg titanium tipped scythe, scythe is -10% and titanium is -120% . (-10) +(-120)=(-130%)

Armor Crafting

Crafting armor is a very detailed process that requires items produced by Mining, Smelting and Tailoring. The base items that all armor types require are ingots Suits of armor require a cloth pattern. Helms require a helm mold. Shields require nothing more than the proper ingots. Shields can only be made from copper, bronze and iron. Armor and Helms can be made with bronze, iron, platinum, adamantium, cobalt and mithril. The player must have a Smiths Hammer equipped in order to use the Armor Crafting Anvil. To create armor, place the required recipe items in the Armor Crafting Anvil. If successful, the selected armor will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and some amount of mangled metal may be placed in the player’s inventory. Armor can be recycled at the Ingot Recycler to obtain a portion of the recipe’s base ingot back. Strength (70%) and Dexterity (30%) are key abilities for Armor Crafting.

Armor crafting diffuculties

(all compared to copper sheilds)
Copper sheilds -0% (standard sheild)
Bronze sheilds -20% (+1 ac)
Iron sheilds -40% (+2 ac)
bronze armour/helmet -10% (standard armour/helmet)
iron armour/helmet -30% (5/- bludgeoning reist)
Platinum armour/helmet -50% (5/- slashing resist)
Admantium armour/helmet -70% (5/- piercing resist)
Cobalt helmet/armour -90% (5/- fire resist, helms give concentration bonus i think)
Mithril Armour/helmet -110% ( +3, -40% weight)
Adorned armor -130% (+2AC, 40% weight)

Sheilds

Small sheilds/bucklers= 4 ingots, star/large sheilds= 5 ingots, Heater/tower/kite sheilds=6 ingots.

Helmets

All require 2 ingots +1 helm mold(made via tinkering), admantium cobalt and maithril require 3 ingots +1 helmet mold

Armours

(patterns are made via tailoring)
Chain sihrt= 6 ingots + chain shirt pattern
Scale mail= 6 ingots + scale pattern
chainmail= 7 ingots + chainmail pattern
Breatsplate= 7 ingots+ breastplate pattern
Splint mail= 8 ingots + splint mail pattern
Half plate= 8 ingots + half plate pattern
Full plate= 10 ingots + full plate pattern

Adorned Armours

Chain sihrt= 2 enchanted gold ingots + Mithril chain
Scale mail= 2 enchanted gold ingots + Mithril scale
chainmail= 3 enchanted gold ingots + Mithril chainmail
Breatsplate= 3 enchanted gold ingots + Mithril breastplate
Splint mail= 4 enchanted gold ingots + Mithril splint mail
Half plate= 4 enchanted gold ingots + Mithril half plate
Full plate= 5 enchanted gold ingots + Mithril full plate

Tips and Hints

Tips and Hints: Work with the copper you made practicing smelting to make small copper sheilds untill you can get iron sheilds around 40-50% then start working on these as they require only 4 nuggets of iron with no additional components. Their sell price is relatively low, but they give you easy cash to train with at this stage. As your level rises switch to making cobalt helmets. As there is a limited supply of mithril the easiest way to master these skills is to find a rogue with crippling strike and get him to reduce your str as low as possible and work on some lower items to boost your skill up so when you regain your normal strength you have 100% success at mithril.

Read more: http://soul-forge.proboards.com/thread/45/metal-craft#ixzz4iNKqmj00